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Procedural Mountains and Forest

Intro

Demo

The landscape is generated by Houdini procedurally. Foliage including grass, fern and trees are scattered in different areas based on multi-layer mask information. And the whole system can be randomly regenerated by editting the exposed Houdini Engine parameters.

I also created the landscape material via Substance Designer and Unreal Engine.

Procedural Erosion

Based on the Heightfield node in Houdini, I applied wind, thermal and hydro erosion on the landscape to create the prcedural landcape with ridges, slopes and plains.

Procedural Sediment

After creating the basic shape, I used Houdini to fill the low areas of landscape with sediment.

Procedural Sediment

With assigned parameters including height and slope, I made several masks to filter the landscape, and created the regions to scatter rock and foliage including grass, fern and trees. 

In Houdini, several parameters of the system (Size, Grid Pacing Spacing, Noise Amplitude and Offset) are exposed, user can control them inside Unreal Engine and regenerate the landscape.

Demo
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