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Mountains

Intro

Demo

The landscape is generated by Houdini procedurally. Foliage including grass, fern and trees are scattered in different areas based on multi-layer mask information. And the whole system can be randomly regenerated by editting the exposed Houdini Engine parameters.

I also created the landscape material via Substance Designer and Unreal Engine.

GAEA Height Map Creation

Unreal Landscape Material

Based on the Heightfield node in Houdini, I applied wind, thermal and hydro erosion on the landscape to create the prcedural landcape with ridges, slopes and plains.

Procedural Foliage System

Demo
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