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Mountains
Intro
Demo

The landscape is generated by Houdini procedurally. Foliage including grass, fern and trees are scattered in different areas based on multi-layer mask information. And the whole system can be randomly regenerated by editting the exposed Houdini Engine parameters.
I also created the landscape material via Substance Designer and Unreal Engine.
GAEA Height Map Creation


Unreal Landscape Material
Based on the Heightfield node in Houdini, I applied wind, thermal and hydro erosion on the landscape to create the prcedural landcape with ridges, slopes and plains.




Procedural Foliage System
Demo
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